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Call of Duty Anthology 2003-2018: The Complete Collection of the Legendary FPS Series

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Bakshi took risks by saving money at the other end, on the technical side of production, thus abandoning any effort to give his movie the smooth, seamless look of many other cartoons. For example, animation studios employ checkers, who make sure that everything fits together the way it should: characters must match backgrounds, the celluloid sheets ("cels") on which characters are inked and painted must be the right size, and so forth. Checking for Fritz was so skimpy that at one point, the cameramen discovered that the cels for a desert scene were not wide enough; the edges of the cels would be visible on the screen. A cactus was hastily painted to cover the edges of the cels. In other cases as well, members of the technical crew went beyond the call of duty. The result was that Bakshi could spend more of his budget on the animation of the picture than he could have if he had followed the normal procedures.




Call of Duty Anthology 2003-2018


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